Shard

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Shard has lived in the monastery in Hagast for as long as he can remember. He does not remember his parents and the order has never revealed their identities and is possible they do not know themselves. Every aspect of his heritage is unknown to him, even his family name. It is a personal goal of his to uncover this mystery. The order encourages its monks to interact with non-monks during their training, so Shard would often talk with the local sailors. Although he himself has never actually sailed, he was able to learn much of the profession through this talk and labor he performed for the sailors. The order understands that the way to enlightenment has many paths and some things can be learned through meditation and self understanding while others must be experienced. Similarly, there are truths that monks must learn on their own while others require companions to learn from. While at the monastery Shard excelled at his studies, but failed to grasp the understanding of a monk's role in the rest of the world. At the request of his master, Shard has left the monastery in order to learn about himself and continue his search for enlightenment.

The order has a few philosophies that Shard lives by: -The greatest and only way to enlightenment is by noble methods. Defeating an opponent by evil methods or by stealing for ones gain is unacceptable. -Always defend those that are unable to defend themselves. Worse that evil action is that of no action, a monk is a defender of the common man. -Only on the verge of death can one know life. A monk must be prepared to fight to the death, while at the same time not throwing oneç—´ life away.

Events from this character's perspective can be found here: Shard's Journal


Class: Monk

Level: 7

Size/Type Medium/Humanoid(Human)

Hit Dice 7d8+14

Initiative +7

Speed 50 ft.

Armor Class 20+1 (Dodge)

Base Attack +7

Full Attack Unarmed Strike (+7/+7, melee, 3d6+2 20/x2) Shuriken (+7/+7 ranged, 1d2+2, 20/x2)

Special Attacks and Special Qualities Flurry of Blows(Ex), Monk AC Bonus(Ex), Fast Movement(Ex), Still Mind(Ex), Ki Strike(Su), Slow Fall (30ft.)(Ex), Wholeness of Body(Su), Purity of Body(Ex), Evasion(Ex), Unarmed Strike

Saves Fort +7, Ref +8, Will +9

Ability Scores Str 15, Dex 16, Con 14, Int 14, Wis 18, Cha 12

Skills Balance +7, Climb +10, Escape Artist +6, Heal +5, Hide +6, Jump +17, Knowledge (arcana) +5, Knowledge (local) +3, Knowledge (religion) +5, Listen +10, Move Silently +5, Ride +4, Search +3, Sense Motive +6, Spot +10, Swim +5, Tumble +14, Use Rope +4, Profession Salior +7

Feats Stunning Fist (DC 17 will)(B), Deflect Arrows(B), Improved Trip(B), Dodge, Weapon Focus (Unarmed Strike), Improved Initiative, Improved Natural Weapon

Organization Order of the Fist, Swiss Ninjas