Niro
From Rathe
"What do you mean play a 'normal' race? I played an elf once, didn't I?"
Niro is TJ's third ever D&D PC. He is currently adventuring with The Conscripts.
Stats
Name: Niro
Size and Type: 'Monstrous' Humanoid (Catfolk)
Hit Dice: 7d6+14
Initiative: +3
Base Land Speed: 40ft/x4
Armor Class: 18 (Touch 13, Flat-footed 15)
Base Attack/Grapple: +5/+5
Attack:
Eldritch Blast, +8, 5d6, range touch attack, 250 ft ray
Full Attack:
Eldritch Blast, +8, 5d6, range touch attack, 250 ft ray
Space/Reach: 5ft/5ft
Special Attacks and Special Qualities:
Racial Abilities
- +4 Dexterity, +2 Charisma
- Base land speed of 40 feet.
- Low-Light Vision
- +2 racial bonus of listen and move silently checks
- Automatic Languages: Common, Feline
- Favored class: Ranger
- Had a +1 LA, but it was bought off
Class Abilities
- Proficient with all simple weapons. Proficient with light armor but not with shields.
- Invocations: A warlock can use any invocation he knows at will, with the following qualifications. A warlock’s invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. A warlock is entitled to a concentration check against the damage. A warlock may also cast defensively. A warlock’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. A warlock’s caster level with his invocations is equal to his warlock level.
The DC for an invocation (if it allows a save) is 10 + equivalent spell level + warlock’s Charisma modifier.
- Eldritch Blast (Sp): An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target with no saving throw. An eldritch blast is the equivalent of a spell whose level is equal to one-half the warlock’s class level with a maximum of 9th. The blast is subject to spell resistance, although the spell penetration feat and other effects that improve caster level checks to overcome spell resistance also apply. An eldritch blast deals half damage to objects.
- Can use detect magic at will. Caster level equals class level.
- Damage Reduction 1/cold iron.
- Deceive Item (Ex): Can always take 10 on use magic device checks.
Saves: Fort 5 Reflex 6 Will 5
Abilities: STR 11 DEX 16 CON 14 INT 12 WIS 9 CHA 18 (20 with cloak of CHA)
Skill Ranks (Total Bonus): Bluff 4 (+15), Handle Animal 1 (+6), Spellcraft 10 (+13), Spot 4 (+9), Tumble 1 (+4), Use Magic Device 10 (+17)
Feats: Point Blank Shot, Precise Shot, Extra Invocation
Environment: N/A
Organization(s): N/A
Challenge Rating: 7
Treasure: Equipment + ~2200gp in currency
Alignment: N/A
Advancement: Warlock
Level Adjustment: None anymore
Known Invocations:
- Entropic Warding: Invoker leaves no track or scent trail. All ranged attacks against the invoker have a 20% miss chance.
- Beguiling Influence: +6 to bluff, diplomacy, and intimidate
- Baleful Utterance: like the spell shatter, though if a creature is in possession of a shattered object, they must make a DC 17 fortitude save or be dazed for one round and deafened for 1 minute.
- All-Seeing Eyes: Gains the benefits of comprehend languages (written only) and gains +6 to spot and search checks.
- Fell Flight: gain fly speed = to land speed with good manuv.
Trivia
- Niro carries nepeta (catnip) with him.
- Niro used Ed as a mount until his untimely demise at the hands (claws?) of an owlbear.
- Niro has a pet cat, Danelion, that used to be Danelion's familiar.
