City-State of Ebheim

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The city of Ebheim was the starting place of "The Conscripts"

All of the following information should be considered a historical 'snapshot' at best, as the city-state of Ebheim was recently conquered by an orc/dwarven force.


Religion Focus: 70% Brunswien . 5% Pymma, 5% Farwien, 15% Wuwyn, 5% Sevyric

Society Focus: Trade, historical heritage (many refugees came here from a major war a few centuries ago and settled down in the ruins of an older empire to escape persecution)

Government Focus: Trade, establishing safety from natural disasters Government Structure: Council elected by the rich, not necessarily composed of the rich.

Society Structure: Tiered society: merchants > craftsmen/service providers > fishers/hunters > farmers

Societal Composition: 89.8% human, 4% half-elven, 3% Halfling, 3% Dwarven, 0.2% other

Magic Level: Locally, up to 5th level spells; imported, up to 7th level spell items, but at +20% to cost.

Population: Total is 60000, 35000 in major city; dense in major city but sparse (farmers, fishing villages) elsewhere

Territory: Along upper peninsula around the eastern lake. About 100000 mi^2

Contact: Very well connected with trading partner across the neck of the lake, some contact/trade with half-elves in forest to the north.

Foreign Relations: Buys peaceful relations through trade, but is not approving or disapproving of far away wars (decrease stability, but war is good for the weapons trade).

Legal System: Detailed tax/import/export laws. Similarly for fishing/fishing territories. A highly regulated economy with the rich doing the regulation. Penalties for economic crimes approach those for violent crime (theft is as bad as murder in some cases). Also, there are many public health and disaster response laws.

Legal Enforcement: If the victim or parties involved are rich, stringently enforced. At that point, it does not necessarily favor who is richer unless one is a council-member or has bought a council-member. Interactions between the poor not strictly enforced. Public health and disaster response laws are very stringently enforced, regardless of societal tier.

Reaction to Outsiders: Welcoming of visitors, hard to actually immigrate. One of the more elf-friendly places as it has trade with younger elves and half-elves to the north.

Troubles: Being near a forest and swamp, as well as on the coast of a large agitated body of water, Ebheim suffers all manner of natural disasters. Floods from the central ibs crater-sea, plagues from the jungles and swamps to the north, and the occasional bout of toxic runoff from the ashen rocks to the east. In response the council has levied laws requiring visitors to submit to examination and those showing signs of disease are turned away, and laws about minimum building heights and structural stability.

Military: Decently strong navy, but not much in the way of ground troops. Military is not a strong focus of this society.

Wealth: Highly stratified. The rich are extremely rich merchants. The poor are fishermen and farmers who can barely scrape together a few coppers.

Idea: A society perfectly positioned for trade that in previous ages had been wiped out by plague.

Important Sites: The major city in this region is where all trade passes through on its way across the neck. That city is named Ebheim, and the surrounding areas are filled with minor fishing villages and farmland.

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