Al'mil The Mad

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They're coming to take me away ha-ha!


Al'mil "Al" Thamas was TJ's first ever D&D PC. He adventured with The Conscripts until a misunderstanding with law enforcement.

Stats

It's important to note that when Al'mil was shipped off to prison he was significantly less powerful than what is presented here. These figures are pure conjecture, based on the bard's most likely path.


Name: Al'mil The Mad

Size and Type: Medium Humanoid

Hit Dice: 4d6+4d12+24 (82)

Initiative: 4

Speed: 40 ft/x4

Armor Class: 18

Base Attack/Grapple: +7/+2/+11

Attack: Greataxe, +11/+6, 1d12+6, 20/x3

Full Attack: +11/+2

Space/Reach: 5ft/5ft

Special Attacks and Special Qualities:

Bardic Knowledge(Ex): Possesses a special knowledge skill for any stray bits of trivia. This knowledge check is 1d20+9


Bardic Music - Performances can create varied magical effects 4 times per day.

- Countersong(Su): Counts any sonic or language-dependent magical effect. Anyone within 30 feet can use my perform check in place of their saving throw. Can maintain a countersong for 10 rounds.

- Fascinate(Sp): Can fascinate 2 creature(s) within 90 feet. If their will save is beat with a perform check+1, they will listen quietly for up to 4 rounds.

- Inspire Courage(Su): While singing, all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects, and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as the song +5 rounds.

- Inspire Competence(Su): You can help an ally succeed at a task. They get a +3 competence bonus to skill checks as long as they are able to see and hear you and are within 30ft. This can be maintained for 2 minutes.


-Fast Movement

-Rage x2 a day

-Trap Sense

-Uncanny Dodge

Saves: Fortitude +9; Reflex +10; Will +6

Abilities: Str 18, Dex 18, Con 16, Int 16, Wis 10, Cha 18

Skill Ranks (Total Bonus): Bluff 7 (+13), Climb 8 (+12) Diplomacy 7 (+19), Disguise 1 (+7), Escape Artist 7 (+11), Gather Information 7 (+13), Jump 8 (+18), Knowledge: Local 1 (+4); History 5 (+8); Nobility 5 (+8), Listen 5 (+7), Perform: Sing 7 (+13); String Instruments 1 (+7); Dance 1 (+7), Sense Motive 7 (+7), Sleight of hand 2 (+6), Survival 8 (8), Swim 8 (+12), Tumble 7 (+11).

Feats: Nymph's Kiss, Song of the Heart, Power Attack, Leadership

Environment: Prison, looking to escape.

Organization(s): Chain gang

Challenge Rating: 8

Treasure: Chain shirt, greataxe.

Alignment: n/a

Advancement: Barbarian

Level Adjustment: None

Trivia

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